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Wednesday, 14 October 2026 21:29
ENDLESS LEGEND 2 V1.00.00000189-S35 (64-bit Standalone, Public, RETAIL, build: 0)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

21:29:05.673NoneDiagnostics started.

Amplitude.Framework.Application:SetupDiagnosticsLogFile()

21:29:05.762Unity[Application] InstallFolder: 'C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/'


21:29:05.843Unity[Application] Project: Endless Legend 2 1.0.189+253e750414 (Update0)


21:29:05.918Unity[Application] Branch: 'update-0/integration', Revision: '253e750414191b771246c1deaccc4bd30cb7e74c'


21:29:06.002Unity[Application] FullVersion: 'V1.00.00000189-S35 (64-bit Standalone, Public, RETAIL, build: 0)'


21:29:06.079Unity[Application] Accessibility: 'Public', ApplicationIdentifier: '0x000000000033fe1e'


21:29:06.148Unity[Application] GameDirectory: 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2'


21:29:06.218Unity[Application] GameSaveDirectory: 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2\Save Files'


21:29:06.284Unity[Application] UserDirectory: 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2\Users\0x0000000000000000'


21:29:06.349Unity[Application] TempDirectory: 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files'


21:29:06.414Unity[Application] OutputDebugFolder: 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files'


21:29:06.480Unity[Application] DumpDirectory: 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files\Dumps'


21:29:06.543Unity[Application] TemporaryCachePath: 'C:/Users/danny/AppData/Local/Temp/Amplitude Studios/Endless Legend 2'


21:29:06.609Unity[Application] DeviceType: 'Desktop'


21:29:06.614None[LaunchGameplayHandler] Waiting for RuntimeService

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

21:29:06.616None[MainThreadEventsDispatcher] Initialized with MainThread thread as main thread

Amplitude.Framework.MainThreadEventsDispatcher:Awake()

21:29:06.652NoneAmplitude.Framework version 0.0.0.0.

Amplitude.Framework.Application:OnApplicationStarting()

21:29:06.652NoneStarting the application, version is V1.00.00000189-S35 (64-bit Standalone, Public, RETAIL, build: 0)...

Amplitude.Framework.Application:OnApplicationStarting()

21:29:06.652NoneProject version is 1.0.189+253e750414...

Amplitude.Framework.Application:OnApplicationStarting()

21:29:06.652NoneExecution ID: 460cceaa3e3540a59b40456239bcf9f3

Amplitude.Framework.Application:OnApplicationStarting()

21:29:06.652NoneMultiplayer cross-compatibility version is b929f7a40338812cc3f70d8087ed948b.

Amplitude.Mercury.Application:OnApplicationStarting()

21:29:06.653NoneWwise audio banks version: 1.0.10, revision: '11e2c58ad639b933376bb231a57340149826dcf4'

Amplitude.Mercury.Application:OnApplicationStarting()

21:29:06.653None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:06.658NoneSystem.Environment.CommandLine = '"C:\All Games\Steam\steamapps\common\ENDLESS Legend 2\Endless Legend 2.exe"'

Amplitude.Mercury.Application:DoParseCommandLineArguments()

21:29:06.658NoneParsing the command line arguments...

Amplitude.Mercury.Application:DoParseCommandLineArguments()

21:29:06.659NoneLoading registry file 'C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:06.663NoneRegistry file 'C:\Users\danny\AppData\Local\Amplitude Studios\Endless Legend 2\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:06.665NoneDiagnostics files limit is: 20

Amplitude.Framework.Application+d__180:MoveNext()

21:29:06.681NoneFirst Clear swap chain.

Amplitude.Mercury.Fx.Rendering.RenderPipeline:Render(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:06.772UnitySetting LocalDriveStorageContainer.StorageContainerMountFolder to 'C:/Users/danny/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Mount'.


21:29:06.817None[Application] DoRestartAppIfNecessary Accessibility: 'Public', ApplicationIdentifier= '0x000000000033fe1e'

Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient+d__23:MoveNext()

21:29:06.882NoneUsing digital distribution client: [SteamClient] (Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__187:MoveNext()

21:29:06.888NoneUsing digital distribution credentials: 'DSaintG', 0x011000010b40bbd8, Steam.

Amplitude.Framework.Application+d__187:MoveNext()

21:29:06.888NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__187:MoveNext()

21:29:06.911NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()

21:29:06.918NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()

21:29:07.005UnityAssetDatabase.Load Audio


21:29:07.005NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

21:29:07.086UnityLoad AssetBundleLoadingConfiguration success


21:29:07.197UnityPreloadAllAssets of mercury.data.audio.assetbundle


21:29:07.301Unity found 8569 objects


21:29:07.302NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:07.328NoneAssetProvider 'mercury.data.leaders.lipsync.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:07.359NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

21:29:07.361None[Steamworks] Found 58 friends

Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient:UpdateFriendLists()

21:29:07.367NoneSteamworks user friends callbacks have been registered.

Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient+d__138:MoveNext()

21:29:07.367NoneUsing Photon AppId a99aXXXX-XXXX-XXXX-XXXX-XXXXXXXX0b78 based on accessibility level 'Public'.

Amplitude.Photon.PhotonManager+d__14:MoveNext()

21:29:07.391None[PhotonClient] photonThread Creation

Amplitude.Photon.PhotonClient:Start(System.Reflection.RuntimeParameterInfo)

21:29:07.393None[PhotonClient] photonThread Started

Amplitude.Photon.PhotonClient:Start(System.Reflection.RuntimeParameterInfo)

21:29:07.393None[PhotonClient] ThreadLoop Start

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.RuntimeParameterInfo)

21:29:07.410NoneConverting 'english' to iso 'en-US'.

Amplitude.Framework.Localization.LocalizationManager:TryFindLoadableLanguage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:07.412NoneUsing crc value 3302246904 read from '$C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\Localization-en-US\localization-en-us.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:07.423NoneAssetProvider 'localization-en-us.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:07.503NoneUsing crc value 2272100279 read from '$C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\MercuryDatabases\mercurydatabases.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:07.664NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.203UnityAssetDatabase.Load GraphicsLowLevel


21:29:09.203NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

21:29:09.205NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.206NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.215NoneUsing crc value 3498204871 read from '$C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\MercuryDatabases.AvatarPresentation\mercurydatabases.avatarpresentation.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.216NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.243NoneWindows or SteamDeck, registry displayMode recognized: displayMode set to registry value Fullscreen

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

21:29:09.243NoneCurrent resolution: 3840x2160

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

21:29:09.244NoneDetected platform is 'PC'

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

21:29:09.244NoneQuality level is 'Ultra' (5).

Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()

21:29:09.247NoneChanging display settings to 3840x2160 (59.997)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:09.247None... current resolution is 3840 x 2160 @ 59.997Hz. Searching for resolution 3840 x 2160 @ 59.997Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:09.247None... bestMatchingResolution resolution found 3840 x 2160 @ 59.997Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:09.247None... skipped change because resolution remains the same 3840 x 2160 @ 59.997Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:09.512NoneSimulation: Entity contract count: 61 / 16383.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

21:29:09.522NoneSteamworks user stats callbacks have been registered.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager+d__10:MoveNext()

21:29:09.527None[LaunchGameplayHandler] Waiting for RuntimeService Runtime.FiniteStateMachine.CurrentState to be present

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

21:29:09.614UnityAssetDatabase.Load GraphicsFont


21:29:09.614NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

21:29:09.624NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.715UnityAssetDatabase.Load UILowLevel


21:29:09.716NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

21:29:09.728NoneIn 'UIMercuryMaterialCollection' (Amplitude.UI.UIMaterialCollection) using a '1875' collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()

21:29:09.802UnityAssetDatabase.Load UIData


21:29:09.802NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

21:29:09.806NoneAssetProvider 'camerasequence.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:09.907NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10.063NoneCreating atlas [Font:distanceFieldAtlas] from 4096x4096xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10.064NoneCreating atlas [Font:softwareRasterAtlas] from 4096x4096xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10.104NoneSteam user stats received.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:SteamUserStats_SteamUserStatsReceived(System.Reflection.RuntimeParameterInfo)

21:29:10.117NoneFinished registering DLC's

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()

21:29:10.119NonePlaying with 5 downloadable content(s): Loyalty_EndlessLegend, Loyalty_EndlessSpace2, Loyalty_EndlessDungeon, Base_Pet_1, Base_Pet_2.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()

21:29:10.120NonePlaying with 5 activated downloadable content(s): Loyalty_EndlessLegend, Loyalty_EndlessSpace2, Loyalty_EndlessDungeon, Base_Pet_1, Base_Pet_2.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()

21:29:10.130NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

21:29:10.142NoneInputManager.SetSupportedDevices : PC Layout -> allDevices

Amplitude.Framework.Input.InputManager:RefreshAvailableDevices(System.Reflection.RuntimeParameterInfo)

21:29:10.287None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 21.6

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

21:29:10.318NoneResolution initialized to 3840x2160

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()

21:29:10.331NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

21:29:10.378NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10.378NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

21:29:10.387NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()

21:29:10.389NoneChanging display settings to 3840x2160 (59.997)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:10.389None... current resolution is 3840 x 2160 @ 59.997Hz. Searching for resolution 3840 x 2160 @ 59.997Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:10.389None... bestMatchingResolution resolution found 3840 x 2160 @ 59.997Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:10.389None... skipped change because resolution remains the same 3840 x 2160 @ 59.997Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

21:29:10.390NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__16:MoveNext()

21:29:10.392None[Modification] Modding is not enabled because no modifications were registered.

Amplitude.Framework.Modifications.ModificationManager:Amplitude.Framework.Modifications.IModificationService.Initialize()

21:29:10.393None[Analytics] command line: ForceAnalytics=False, NoAnalytics=False.

Amplitude.Mercury.Application:StartAnalytics()

21:29:10.396None[Analytics] Analytics_Public Started

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

21:29:10.497NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

21:29:10.665None[LoadingScreen] Already added Application

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:10.665NoneStart play movie (Movies/Webm/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__27:MoveNext()

21:29:10.668NoneReading video C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/AMPLITUDE Studios.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:12.298NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:12.300NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

21:29:12.853NoneEnd play movie Movies/Webm/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__27:MoveNext()

21:29:12.855NoneUsing runtime module 'presentation', 'Presentation'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:12.922NoneKeep 1736 asset from 32052

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

21:29:12.951NoneSpent 0.0937101 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

21:29:12.953NoneUsing runtime module 'uimapper', 'UIMapper'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:12.982NoneKeep 8668 asset from 32052

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

21:29:13.082NoneSpent 0.1290574 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

21:29:13.086None[Presentation] Activate child(0) 'MainCamera'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:13.096None[Presentation] Activate child(1) 'System'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:13.098None[Presentation] Activate child(2) 'Fx'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:13.221UnityAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database


21:29:13.221NoneAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

21:29:13.223NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:13.224NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:13.354UnityPreloadAllAssets of fxartist.light.assetbundle


21:29:13.658Unity found 21829 objects


21:29:13.658NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:13.753UnityPreloadAllAssets of levelbuildcomposition.assetbundle


21:29:13.860Unity found 7342 objects


21:29:13.861NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:13.872NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:13.973UnityPreloadAllAssets of levelbuildelements.light.assetbundle


21:29:14.260Unity found 10836 objects


21:29:14.261NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.264NoneAssetProvider 'mercury.data.leaders.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.264NoneAssetProvider 'mercury.data.leaders.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.334UnityPreloadAllAssets of mercury.data.mecanimevent.assetbundle


21:29:14.466Unity found 331 objects


21:29:14.467NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.467NoneUsing crc value 1865337140 read from '$C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\Mercury.Data.Units\mercury.data.units.assetbundle.manifest'...

Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.714UnityPreloadAllAssets of mercury.data.units.assetbundle


21:29:14.883Unity found 5191 objects


21:29:14.884NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.891NoneAssetProvider 'mercury.data.units.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.891NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.892NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.892NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.894NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.895NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:14.961UnityPreloadAllAssets of terrain.matchinglight.assetbundle


21:29:15.030Unity found 119 objects


21:29:15.030NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:15.232NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/GameLifetimePresentation(Clone)/Fx [Amplitude.Graphics.Fx.FxComponentCamera is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:15.232NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/GameLifetimePresentation(Clone)/Fx [Amplitude.Graphics.Fx.FxComponentCamera is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:15.233None[Presentation] Activate child(3) 'TLFx'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.255None[Presentation] Activate child(4) 'PointLightRenderer'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.257None[Presentation] Activate child(5) 'LightProbeManager'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.274None[Presentation] Activate child(6) 'FxCompanion'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.277None[Presentation] Activate child(7) 'UIFxCamera'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.277None[Presentation] Activate child(8) 'LeaderCamera'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.277None[Presentation] Activate child(9) 'VariousDebug'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.277None[Presentation] Activate child(10) 'Lighting'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.278None[Presentation] Activate child(11) 'OceanFFT'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.305None[Presentation] Activate child(12) 'HeroEquipment'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.305None[Presentation] Activate child(13) 'PresentationPawnManagers'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.309None[Presentation] Activate child(14) 'TerrainLoader'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.515None[Presentation] Activate child(15) 'PresentationLeaderController'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.516None[Presentation] Activate child(16) 'PresentationAnimationController'

Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()

21:29:15.517None[Presentation] Starting PresentationDataLoader (Amplitude.Mercury.Presentation.PresentationDataLoader)

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:15.518None[Presentation] Starting PresentationLeaderController (Amplitude.Mercury.Presentation.PresentationLeaderController)

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:15.519None[Presentation] Starting PresentationAnimationController (Amplitude.Mercury.Presentation.PresentationAnimationController)

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:15.521NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

21:29:17.953NoneLoading plugin at path 'C:\All Games\Steam\steamapps\common\ENDLESS Legend 2\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPlugin:Load()

21:29:17.959NoneDynamically loaded native plugin 'C:\All Games\Steam\steamapps\common\ENDLESS Legend 2\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPluginLoader:LoadPlugin(System.Reflection.RuntimeParameterInfo)

21:29:17.961NoneAnimationPlugin loading, version = '0.53.0.0')

Amplitude.Animation.AnimationPlugin:Load()

21:29:17.961NoneRegister external logger 'NativeDiagnostics' with flags 'Native'

Amplitude.Diagnostics:RegisterExternalLogger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:17.961NativeDiagnostics log function binded


21:29:17.962NativeType check OK


21:29:17.964NativeInitialized AnimationPlugin (Version 0.53.0.0, Platform: Windows, Configuration: Release, Thread count: 15)


21:29:18.025NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:18.026NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:18.028NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:18.577NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:19.361NoneAsync GPU request force completion - Buffer buffer1D of type Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle, Amplitude.Mercury.Fx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Fetch(System.Reflection.RuntimeParameterInfo)

21:29:19.362NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

21:29:19.363NoneAsync GPU request force completion - Buffer buffer1D of type System.UInt32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

21:29:20.040NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:20.040NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:20.752NoneAmplitude.Mercury.Runtime.ViewManager.DoStartAllPresentationController took 5235 ms

Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()

21:29:20.754NoneRuntime configuration is null or empty; using the default module 'thallium' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__25:MoveNext()

21:29:20.757NoneUsing runtime module 'thallium', 'Thallium'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:21.467NoneKeep 21648 asset from 32052

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

21:29:21.914NoneSpent 1.1554355 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

21:29:22.036None[Modification] There are no modifications to load.

Amplitude.Framework.Modifications.ModificationManager:Amplitude.Framework.Modifications.IModificationService.LoadModifications()

21:29:22.053NoneApplication started.

Amplitude.Framework.Application:OnApplicationStarted()

21:29:22.227NoneLeaderDefinition 'Leader_Mukag_Alt' has been given no FactionDefinition during DataController.Initialize

Amplitude.Mercury.Data.DataController:InitializeLeaderDefinition()

21:29:22.250None[LaunchGameplayHandler] Waiting for RuntimeService to pass the RuntimeState_Bootstrapper state

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

21:29:22.454NoneStart loading criticity 'OutGame_0' (criticity value : 0).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:22.533NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

21:29:23.030NoneFinished loading windows of criticity 'OutGame_0' (criticity value : 0) in 0.5 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:23.030NoneStart loading criticity 'OutGame_1' (criticity value : 1).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:23.115NoneReading video C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Outgame_Montage.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:23.406NoneFinished loading windows of criticity 'OutGame_1' (criticity value : 1) in 0.3 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:23.406NoneStart loading criticity 'OutGame_2' (criticity value : 2).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:23.406NoneFinished loading windows of criticity 'OutGame_2' (criticity value : 2) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:23.419None[ILaunchGameplayService] Check for gameplay launch request

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

21:29:23.419None[ILaunchGameplayService] Service not found

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

21:29:23.421None[LaunchGameplayHandler] There is no ILaunchGameplayService available. LaunchGameplayHandler is not needed anymore. Destroying.

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

21:29:23.520NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

21:29:23.520None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:23.523NoneReading video C:/All Games/Steam/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Saiadha.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:30.604NoneModifying downloadable content accessibility (identifier: 1) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.604NoneModifying downloadable content accessibility (identifier: 3) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.606NoneModifying downloadable content accessibility (identifier: 6) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.606NoneModifying downloadable content accessibility (identifier: 7) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.606NoneModifying downloadable content accessibility (identifier: 8) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.606NoneModifying downloadable content accessibility (identifier: 9) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.606NoneModifying downloadable content accessibility (identifier: 10) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.607NoneModifying downloadable content accessibility (identifier: 11) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.607NoneModifying downloadable content accessibility (identifier: 12) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.607NoneModifying downloadable content accessibility (identifier: 13) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.607NoneModifying downloadable content accessibility (identifier: 14) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.607NoneModifying downloadable content accessibility (identifier: 17) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.607NoneModifying downloadable content accessibility (identifier: 18) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.608NoneModifying downloadable content accessibility (identifier: 19) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.608NoneModifying downloadable content accessibility (identifier: 20) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:30.608NoneModifying downloadable content accessibility (identifier: 21) from Activated to None.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()

21:29:32.586None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.618None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.652None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.652None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.652None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.652None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.653None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.653None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.653None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:32.670NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

21:29:32.676NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

21:29:32.680NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__132:MoveNext()

21:29:32.684NoneSession has been opened.

Amplitude.Framework.Session.Session+d__132:MoveNext()

21:29:32.687NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

21:29:32.689NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

21:29:32.692NoneFound IEnvironmentService, environment: prod

Amplitude.Mercury.Session.SessionState_LobbyOwner+d__1:MoveNext()

21:29:32.692NoneSetting PlatformLobbyEnvironment metadata to: prod

Amplitude.Mercury.Session.SessionState_LobbyOwner+d__1:MoveNext()

21:29:32.704NoneUnable to use GetInventoryContents properly before receiving them. Call FetchInventoryMessages before.

Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:GetInventoryContents()

21:29:32.704None[ProfileContent] Login Encode DSaintG with downloadableContents: 11000000000110100 and inventoryContents: 0

Amplitude.Mercury.Session.ChatEncoding+Login:Encode()

21:29:32.705None[ProfileContent] Login Decode DSaintG with downloadableContents: 11000000000110100 and inventoryContents: 0

Amplitude.Mercury.Session.ChatEncoding+Login:TryDecode(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:32.712None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:32.713None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 10.0

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

21:29:32.715NoneTryBindSessionInfos factionName:'Faction_Necrophage' empireSymbol:'EmpireSymbolDefinition_Blason_Necrophage04' colorIndex:'10'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:32.716NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

21:29:32.719NoneThe palette gradient color is half set, please fix it

Amplitude.UI.UIGradient:Get()

21:29:32.736NoneStart loading criticity 'InGame_0' (criticity value : 3).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:32.945UnityThe referenced script on this Behaviour (Game Object '') is missing!


21:29:33.548NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

21:29:33.593NoneLeaderDefinition 'Leader_Mukag_Alt' has been given no FactionDefinition during DataController.Initialize

Amplitude.Mercury.Data.DataController:InitializeLeaderDefinition()

21:29:33.779NoneAncillaries DoStart finished. (Time=0.0014ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

21:29:34.094NoneInputAction Thallium.Gamepad/Select[/DualSenseGamepadHID/select] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.105NoneInputAction Thallium.Gamepad/ContextUp[/DualSenseGamepadHID/dpad/up,/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.106NoneInputAction Thallium.Gamepad/ContextDown[/DualSenseGamepadHID/dpad/down,/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.107NoneInputAction Thallium.Gamepad/ContextLeft[/DualSenseGamepadHID/dpad/left,/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.108NoneInputAction Thallium.Gamepad/ContextRight[/DualSenseGamepadHID/dpad/right,/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.110NoneInputAction Thallium.Gamepad/ContextUp[/DualSenseGamepadHID/dpad/up,/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.111NoneInputAction Thallium.Gamepad/ContextDown[/DualSenseGamepadHID/dpad/down,/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.112NoneInputAction Thallium.Gamepad/ContextLeft[/DualSenseGamepadHID/dpad/left,/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.116NoneInputAction Thallium.Gamepad/ContextRight[/DualSenseGamepadHID/dpad/right,/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

21:29:34.967NoneFinished loading windows of criticity 'InGame_0' (criticity value : 3) in 1.9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:34.967NoneStart loading criticity 'InGame_1' (criticity value : 4).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:34.967NoneFinished loading windows of criticity 'InGame_1' (criticity value : 4) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:34.967NoneStart loading criticity 'InGame_2' (criticity value : 5).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:34.968NoneFinished loading windows of criticity 'InGame_2' (criticity value : 5) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

21:29:36.029None[SimulationController] A simulation refresh of '11879' entities took longer than expected : '66.3026ms / 60ms', per entity 0.00558149675898645ms / 0.02ms with '7' loops.

Amplitude.Framework.Simulation.SimulationEntityRepository:RefreshAll(System.Reflection.RuntimeParameterInfo)

21:29:36.245NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:29:36.247NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:29:36.248NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:29:36.353NoneBackward district descriptor ended. (Time=3.2182 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

21:29:36.394NoneBattle 85555: sandbox loaded with state Siege

Amplitude.Mercury.Simulation.Battle:OnSandboxLoaded()

21:29:36.404NoneBattle 85555: state machine load change with Siege

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.Load()

21:29:36.404NoneBattle 85973: sandbox loaded with state Siege

Amplitude.Mercury.Simulation.Battle:OnSandboxLoaded()

21:29:36.406NoneBattle 85973: state machine load change with Siege

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.Load()

21:29:36.429NoneCouldn't get optional variable. (DialogName=Collectible_Quest_029_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.431NoneCouldn't get optional variable. (DialogName=Collectible_Quest_029_Choice02_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.431NoneCouldn't get optional variable. (DialogName=Collectible_Quest_029_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.431NoneCouldn't get optional variable. (DialogName=Collectible_Quest_029_Choice02_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.433NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage02_Chapter02_Step01_End, Variable=PlottingMinorsA, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.433NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage02_Chapter02_Step01_End, Variable=PlottingMinorsC, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.434NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage02_Chapter02_Step01_End, Variable=BeforeRecess1, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.434NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage02_Chapter02_Step01_End, Variable=PlottingMinorsA, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.434NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage02_Chapter02_Step01_End, Variable=PlottingMinorsC, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.434NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage02_Chapter02_Step01_End, Variable=BeforeRecess1, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.443NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.443NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.443NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.444NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.444NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=SandshaperEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.444NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=OtherEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.444NoneCouldn't get optional variable. (DialogName=Collectible_Quest_009_Step01_End, Variable=TargetCity, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.446NoneCouldn't get optional variable. (DialogName=Collectible_Quest_009_Step01_End, Variable=TargetCity, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.447NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.447NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.447NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.447NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.447NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=SandshaperEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.447NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_03_Step01_Start, Variable=OtherEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.499NoneRift 'rift with tile 2407' have rift info : '3'

Amplitude.Mercury.Simulation.Rift:OnBeforeSynchronization()

21:29:36.500NoneRift 'rift with tile 2294' have rift info : '4'

Amplitude.Mercury.Simulation.Rift:OnBeforeSynchronization()

21:29:36.603None[Sandbox] The sandbox thread has been started. (Time=2997.0853ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:29:36.635NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

21:29:36.635NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

21:29:36.680NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

21:29:36.682NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:29:36.700BrainResizing AI.Entities.Empire.EquipmentStash (Empire=0, Old=-1, New=107, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.706BrainResizing AI.Entities.Empire.EquipmentStash (Empire=1, Old=-1, New=9, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.707BrainResizing AI.Entities.Empire.EquipmentStash (Empire=2, Old=-1, New=8, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.708BrainResizing AI.Entities.Empire.EquipmentStash (Empire=3, Old=-1, New=11, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.708BrainResizing AI.Entities.Empire.EquipmentStash (Empire=4, Old=-1, New=13, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.709BrainResizing AI.Entities.Empire.EquipmentStash (Empire=5, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.709BrainResizing AI.Entities.Empire.EquipmentStash (Empire=6, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.709BrainResizing AI.Entities.Empire.EquipmentStash (Empire=7, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.710BrainResizing AI.Entities.Empire.EquipmentStash (Empire=8, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.710BrainResizing AI.Entities.Empire.EquipmentStash (Empire=9, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.710BrainResizing AI.Entities.Empire.EquipmentStash (Empire=10, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.710BrainResizing AI.Entities.Empire.EquipmentStash (Empire=11, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.710BrainResizing AI.Entities.Empire.EquipmentStash (Empire=12, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.710BrainResizing AI.Entities.Empire.EquipmentStash (Empire=13, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.711BrainResizing AI.Entities.Empire.EquipmentStash (Empire=14, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.711BrainResizing AI.Entities.Empire.EquipmentStash (Empire=15, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.711BrainResizing AI.Entities.Empire.EquipmentStash (Empire=16, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.711BrainResizing AI.Entities.Empire.EquipmentStash (Empire=17, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.711BrainResizing AI.Entities.Empire.EquipmentStash (Empire=18, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.712BrainResizing AI.Entities.Empire.EquipmentStash (Empire=19, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.712BrainResizing AI.Entities.Empire.EquipmentStash (Empire=20, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.712BrainResizing AI.Entities.Empire.EquipmentStash (Empire=21, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.712BrainResizing AI.Entities.Empire.EquipmentStash (Empire=22, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.712BrainResizing AI.Entities.Empire.EquipmentStash (Empire=23, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.712BrainResizing AI.Entities.Empire.EquipmentStash (Empire=24, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.713BrainResizing AI.Entities.Empire.EquipmentStash (Empire=25, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.713BrainResizing AI.Entities.Empire.EquipmentStash (Empire=26, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.713BrainResizing AI.Entities.Empire.EquipmentStash (Empire=27, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.713BrainResizing AI.Entities.Empire.EquipmentStash (Empire=28, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.713BrainResizing AI.Entities.Empire.EquipmentStash (Empire=29, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.714BrainResizing AI.Entities.Empire.EquipmentStash (Empire=30, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.714BrainResizing AI.Entities.Empire.EquipmentStash (Empire=31, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.714BrainResizing AI.Entities.Empire.EquipmentStash (Empire=32, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.715BrainResizing AI.Entities.Empire.EquipmentStash (Empire=33, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.715BrainResizing AI.Entities.Empire.EquipmentStash (Empire=34, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.715BrainResizing AI.Entities.Empire.EquipmentStash (Empire=35, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.715BrainResizing AI.Entities.Empire.EquipmentStash (Empire=36, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.715BrainResizing AI.Entities.Empire.EquipmentStash (Empire=37, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.715BrainResizing AI.Entities.Empire.EquipmentStash (Empire=38, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=39, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=40, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=41, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=42, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=43, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=44, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=45, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.716BrainResizing AI.Entities.Empire.EquipmentStash (Empire=46, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.717BrainResizing AI.Entities.Empire.EquipmentStash (Empire=47, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.717BrainResizing AI.Entities.Empire.EquipmentStash (Empire=48, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.717BrainResizing AI.Entities.Empire.EquipmentStash (Empire=49, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.717BrainResizing AI.Entities.Empire.EquipmentStash (Empire=50, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.717BrainResizing AI.Entities.Empire.EquipmentStash (Empire=51, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.717BrainResizing AI.Entities.Empire.EquipmentStash (Empire=52, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.718BrainResizing AI.Entities.Empire.EquipmentStash (Empire=53, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.718BrainResizing AI.Entities.Empire.EquipmentStash (Empire=54, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.718BrainResizing AI.Entities.Empire.EquipmentStash (Empire=55, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.719BrainResizing AI.Entities.Empire.EquipmentStash (Empire=56, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.719BrainResizing AI.Entities.Empire.EquipmentStash (Empire=57, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.719BrainResizing AI.Entities.Empire.EquipmentStash (Empire=58, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.719BrainResizing AI.Entities.Empire.EquipmentStash (Empire=59, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.719BrainResizing AI.Entities.Empire.EquipmentStash (Empire=60, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.719BrainResizing AI.Entities.Empire.EquipmentStash (Empire=61, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.720BrainResizing AI.Entities.Empire.EquipmentStash (Empire=62, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.720BrainResizing AI.Entities.Empire.EquipmentStash (Empire=63, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.720NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

21:29:36.720BrainResizing AI.Entities.Empire.EquipmentStash (Empire=64, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.720BrainResizing AI.Entities.Empire.EquipmentStash (Empire=65, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.720BrainResizing AI.Entities.Empire.EquipmentStash (Empire=66, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.721BrainResizing AI.Entities.Empire.EquipmentStash (Empire=67, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.721BrainResizing AI.Entities.Empire.EquipmentStash (Empire=68, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.721BrainResizing AI.Entities.Empire.EquipmentStash (Empire=69, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MinorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.721BrainResizing AI.Entities.Empire.EquipmentStash (Empire=70, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.721BrainResizing AI.Entities.Empire.EquipmentStash (Empire=71, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.722BrainResizing AI.Entities.Empire.EquipmentStash (Empire=72, Old=-1, New=22, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.722BrainResizing AI.Entities.Empire.EquipmentStash (Empire=73, Old=-1, New=0, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:36.722BrainResizing AI.Entities.Empire.EquipmentStash (Empire=74, Old=-1, New=2, Frame=3)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.LesserEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:37.059NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:29:37.060NoneLoading AI save: auto-save 1046.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:29:37.063NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

21:29:37.065None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.066None[Presentation] Starting LevelBuild (Amplitude.Mercury.Presentation.PresentationLevelBuildController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.066None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.066None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.067None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.067None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.068None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.069None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.070None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.071None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.071None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.071None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.073NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()

21:29:37.073None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.074None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.075None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.076None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.076None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.092None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.094None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.095None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.095None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.101None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.102None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.103NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:29:37.103None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.103None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.104None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.104None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.104None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.106None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.107NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

21:29:37.107None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.108None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.110None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.113None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.113None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.114None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.114None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.116None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.117None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.118GraphicsBind debug layer 'BattleDebugLayerID' (0)

Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)

21:29:37.118GraphicsBind debug layer 'LoSDebugLayerID' (1)

Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)

21:29:37.118None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.190NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:37.204GraphicsBind debug layer 'DebugAI' (2)

Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)

21:29:37.204NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationCameraController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()

21:29:37.291UnityPresentation fims started


21:29:37.292NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

21:29:37.353NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationCameraController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()

21:29:37.353NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

21:29:37.355NoneCursorChange from 'Null' to 'DefaultCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:37.416NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

21:29:37.450NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 386 ms

Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()

21:29:37.454NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__71:MoveNext()

21:29:37.486NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__64:MoveNext()

21:29:37.584NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__64:MoveNext()

21:29:37.584NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

21:29:37.586NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

21:29:37.723None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

21:29:37.724None[Audio][River] End building 0 clusters in 0.4358 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

21:29:37.727NoneFinished calling OnPresentationStarted on in-game windows in 0.0625 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__71:MoveNext()

21:29:37.736None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

21:29:37.736None[Audio][River] End building 0 clusters in 0.0063 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

21:29:37.759NoneA new sandbox turn has begun: Turn 189

Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

21:29:37.847None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:37.851None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 10/15/2026 01:29:37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:37.875None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=37977,EmpireIndex=1 TimePlayed=37977,EmpireIndex=2 TimePlayed=37977,EmpireIndex=3 TimePlayed=37977,EmpireIndex=4 TimePlayed=37977)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:37.896NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

21:29:37.896None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

21:29:37.908None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:37.987None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1249, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:38.074NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/EndTurnHubWindow/MultiplayerCircle/_Multiplayer/_PlayerStatus/Item004|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

21:29:38.088None[Sandbox] Process order. (Serial=6, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:38.564None[Music] FillPlaylist_Ambiance: see below. Local empire index: 0 Current faction: FactionAffinity_Necrophage Recess progress : 0.75 Is post recess refill : False Config used is at index '3'. Config used is at index '3'. Soundscape tag: Soundscape Soundscape pool: - Play_SC_Necrophages_08_5_1 - Play_EL2_PanDrums_08_5_1 - Play_EL2_PanDrums_03_5_1 - Play_SC_Necrophages_05_5_1 - Play_EL2_PanDrums_12_5_1 - Play_EL2_PanDrums_09_5_1 - Play_SC_Necrophages_03_5_1 - Play_SC_Necrophages_06_5_1 - Play_SC_Necrophages_04_5_1 - Play_SC_Necrophages_09_5_1 - Play_EL2_PanDrums_01_5_1 - Play_EL2_F03_Necrophages_Theme_Soundscape_5_1 - Play_SC_Necrophages_07_5_1 - Play_EL2_PanDrums_06_5_1 - Play_EL2_PanDrums_11_5_1 - Play_EL2_PanDrums_10_5_1 - Play_EL2_PanDrums_02_5_1 Orchestral tag: Orchestral Orchestral pool: - Play_EL2_F03_Necrophages_Theme_5_1 - Play_EL2_F03_Necrophages_Half_Theme_5_1 - Play_EL2_A05_5_1 - Play_EL2_A09_5_1 - Play_EL2_A02_5_1 - Play_EL2_A07_5_1 - Play_EL2_A08_5_1 - Play_EL2_A04_5_1 - Play_EL2_A06_5_1 - Play_EL2_A01_5_1 Faction theme tags: (Orchestral & OnStart) Faction theme pool: - Play_EL2_F03_Necrophages_Half_Theme_5_1_OnStart Post recess theme tags: PostRecess Post recess theme pool: - Play_EL2_PanDrums_01_5_1 Recess progress is '0.75'. Use ratio config at index '3'.Ratio orchestral/soundscape is 1-1/2-4 PLAYLIST: - Play_EL2_F03_Necrophages_Theme_5_1 - Play_SC_Necrophages_08_5_1 - Play_EL2_PanDrums_08_5_1 - Play_EL2_PanDrums_03_5_1 - Play_SC_Necrophages_05_5_1 - Play_EL2_F03_Necrophages_Half_Theme_5_1 - Play_EL2_PanDrums_12_5_1 - Play_EL2_PanDrums_09_5_1 - Play_SC_Necrophages_03_5_1 - Play_SC_Necrophages_06_5_1 - Play_EL2_A05_5_1 - Play_SC_Necrophages_04_5_1 - Play_SC_Necrophages_09_5_1 - Play_EL2_A09_5_1 - Play_EL2_PanDrums_01_5_1 - Play_EL2_F03_Necrophages_Theme_Soundscape_5_1 - Play_EL2_A02_5_1 - Play_SC_Necrophages_07_5_1 - Play_EL2_PanDrums_06_5_1 - Play_EL2_PanDrums_11_5_1 - Play_EL2_PanDrums_10_5_1 - Play_EL2_F03_Necrophages_Half_Theme_5_1_OnStart

Amplitude.Mercury.Audio.MusicAudioModule:FillAmbiancePlaylist(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.570NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=True, AdditionalData=285739008, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.570NonePresentation Battle 85973: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

21:29:38.571NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.572NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.573NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=Besieger, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.574NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=4, Group=Defender, Modifiers=Besieged, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.574NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=4, Value=True. (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.576NonePresentation Battle 85973: Execute action[0] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.576NonePresentation Battle 85973: Execute action[1] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=77598, Group=Attacker, TileIndex=1838, Modifiers=Besieger, Type=Army UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.577NonePresentation Battle 85973: Create participant 77598. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.578NonePresentation Battle 85973: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=85975, Group=Defender, TileIndex=2113, Modifiers=Besieged, Type=Militia UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.578NonePresentation Battle 85973: Create participant 85975. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.578NonePresentation Battle 85973: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=63528, Group=Defender, TileIndex=2113, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.578NonePresentation Battle 85973: Execute action[4] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.579NonePresentation Battle 85973: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

21:29:38.579NonePresentation Battle 85973: Execute action[4] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.579NonePresentation Battle 85973: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.580NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=True, AdditionalData=285739008, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.580NonePresentation Battle 85555: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

21:29:38.581NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.582NoneRestorePresentationBattlePreview created ticket #3.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.582NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.583NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.583NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=Besieger, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.583NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=4, Group=Defender, Modifiers=Besieged, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.584NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=4, Value=True. (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.584NonePresentation Battle 85555: Execute action[0] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.584NonePresentation Battle 85555: Execute action[1] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=84183, Group=Attacker, TileIndex=3575, Modifiers=Besieger, Type=Army UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.584NonePresentation Battle 85555: Create participant 84183. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.584NonePresentation Battle 85555: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=85557, Group=Defender, TileIndex=3484, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.585NonePresentation Battle 85555: Create participant 85557. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.585NonePresentation Battle 85555: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=9842, Group=Defender, TileIndex=3484, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.586NonePresentation Battle 85555: Execute action[4] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.586NonePresentation Battle 85555: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

21:29:38.586NonePresentation Battle 85555: Execute action[4] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.587NonePresentation Battle 85555: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:38.621NoneRequestRestoreAsyncOperation_Completed for ticket #3.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:29:38.622NoneRestorePresentationBattlePreview skipped due to invalid battle #85555

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:29:38.622NoneRequestAsyncOperation_Dismissed for ticket #3.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:29:40.009None[Sandbox] Process order. (Serial=7, Empire=0, Order=OrderGoTo Entity=#77950, AdditionalFlags='IgnoreFogOfWar', Path='5457 [29, 59] --> 5366 [30, 58] --> 5274 [30, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.011None[Sandbox] Process order. (Serial=8, Empire=0, Order=OrderGoTo Entity=#61945, AdditionalFlags='IgnoreFogOfWar', Path='5826 [30, 63] --> 5734 [30, 62] --> 5641 [29, 61] --> 5549 [29, 60] --> 5457 [29, 59] --> 5366 [30, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.012None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderGoTo Entity=#73850, AdditionalFlags='IgnoreFogOfWar', Path='4945 [69, 53] --> 5038 [70, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.018None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderContinueGotoAction Action=9033)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.027None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderContinueGotoAction Action=9032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.028None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderContinueGotoAction Action=9031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.298None[Sandbox] Process order. (Serial=13, Empire=4, Order=OrderBuyResource ResourceType: Resource01, Quantity: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.304None[Sandbox] Process order. (Serial=14, Empire=4, Order=OrderDistrictDefenseAttack BuildingGUID: 45305, TargetGUID: 46221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.314None[Sandbox] Process order. (Serial=15, Empire=4, Order=OrderOptimizePopulationAssignement SettlementGUID: 53599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.321None[Sandbox] Process order. (Serial=16, Empire=4, Order=OrderSellResource ResourceType: Resource06, Quantity: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.323None[Sandbox] Process order. (Serial=17, Empire=4, Order=OrderSellResource ResourceType: Resource15, Quantity: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.324None[Sandbox] Process order. (Serial=18, Empire=4, Order=OrderActivateResourceBooster ResourceType: Resource15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.327None[Sandbox] Process order. (Serial=19, Empire=4, Order=OrderSelectGrowingPopulation Settlement: '53599' Population: 'Population_Mukag')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.348None[Sandbox] Process order. (Serial=20, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.349None[Sandbox] Process order. (Serial=21, Empire=11, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.368None[Sandbox] Process order. (Serial=22, Empire=55, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.388None[Sandbox] Process order. (Serial=23, Empire=66, Order=OrderUpdateMinorEmpireMissions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.700None[Sandbox] Process order. (Serial=24, Empire=0, Order=OrderContinueGotoAction Action=9033)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.703None[Sandbox] Process order. (Serial=25, Empire=0, Order=OrderContinueGotoAction Action=9032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.704None[Sandbox] Process order. (Serial=26, Empire=0, Order=OrderContinueGotoAction Action=9031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:40.723NoneLocalizationWorker: Allocating instance n#3, to improve performance please check all usages

Amplitude.Mercury.UI.LocalizationWorker:GetOrCreate()

21:29:41.377None[Sandbox] Process order. (Serial=27, Empire=0, Order=OrderContinueGotoAction Action=9032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:41.379None[Sandbox] Process order. (Serial=28, Empire=0, Order=OrderContinueGotoAction Action=9031)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:42.050None[Sandbox] Process order. (Serial=29, Empire=0, Order=OrderContinueGotoAction Action=9032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:42.090NoneCursorChange from 'DefaultCursor' to 'SettlementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:42.722None[Sandbox] Process order. (Serial=30, Empire=0, Order=OrderContinueGotoAction Action=9032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:43.616None[Sandbox] Process order. (Serial=31, Empire=0, Order=OrderContinueGotoAction Action=9032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:44.159None[Sandbox] Process order. (Serial=32, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1250, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:44.508NoneThe AI synchronization took 1080 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

21:29:45.152None[Sandbox] Process order. (Serial=33, Empire=0, Order=OrderGoTo Entity=#73850, AdditionalFlags='IgnoreFogOfWar', Path='5039 [71, 54] --> 5131 [71, 55] --> 5132 [72, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:45.161None[Sandbox] Process order. (Serial=34, Empire=0, Order=OrderContinueGotoAction Action=9034)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:45.164None[Sandbox] Process order. (Serial=35, Empire=0, Order=OrderGoTo Entity=#77950, AdditionalFlags='IgnoreFogOfWar', Path='5275 [31, 57] --> 5276 [32, 57] --> 5369 [33, 58] --> 5461 [33, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:45.182None[Sandbox] Process order. (Serial=36, Empire=0, Order=OrderContinueGotoAction Action=9035)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:45.837None[Sandbox] Process order. (Serial=37, Empire=0, Order=OrderContinueGotoAction Action=9034)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:45.887None[Sandbox] Process order. (Serial=38, Empire=0, Order=OrderContinueGotoAction Action=9035)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:46.567None[Sandbox] Process order. (Serial=39, Empire=0, Order=OrderContinueGotoAction Action=9035)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:46.569NoneAddRandomEquipment (Equipment=Equipment_TwoHanded_12_Definition, seed=1040253843, turn=189, worldSeed=1040173658, majorEmpireIndex=0, majorEmpirePosition2046, additionalSeed=77950)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:46.571NoneAdding Equipment#107 to Empire#0's Stash (Frame=67)

Amplitude.Mercury.Simulation.EquipmentAncillary:AddEquipmentToEmpire(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:46.571NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=1040253843, turn=189, worldSeed=1040173658, majorEmpireIndex=0, majorEmpirePosition2046, additionalSeed=77950)

Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:46.572NoneAdding Equipment#108 to Empire#0's Stash (Frame=67)

Amplitude.Mercury.Simulation.EquipmentAncillary:AddEquipmentToEmpire(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:46.575None[Sandbox] Process order. (Serial=40, Empire=0, Order=OrderContinueGotoAction Action=9034)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:46.588BrainResizing AI.Entities.Empire.EquipmentStash (Empire=0, Old=107, New=109, Frame=67)

Amplitude.Mercury.Interop.AI.Entities.Empire+Synchronizer`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:46.864NoneThe AI synchronization took 177 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

21:29:47.468None[Sandbox] Process order. (Serial=41, Empire=0, Order=OrderGoTo Entity=#77950, AdditionalFlags='IgnoreFogOfWar', Path='5553 [33, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:47.478None[Sandbox] Process order. (Serial=42, Empire=0, Order=OrderContinueGotoAction Action=9036)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:48.478None[Sandbox] Process order. (Serial=43, Empire=0, Order=OrderBuildFoundationAt Settlement=7442, Position=1954)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:29:49.173NoneCursorChange from 'SettlementCursor' to 'DefaultCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:49.854NoneCursorChange from 'DefaultCursor' to 'SettlementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:53.389NoneCursorChange from 'SettlementCursor' to 'DistrictPlacementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:57.156NoneCursorChange from 'DistrictPlacementCursor' to 'SettlementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:58.938NoneCursorChange from 'SettlementCursor' to 'DistrictPlacementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:59.072NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 5, current data frame: 5) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:59.089NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 5, current data frame: 5) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:59.106NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 5, current data frame: 5) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:59.139NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 5, current data frame: 5) but different data length (remote: 0, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:01.323NoneCursorChange from 'DistrictPlacementCursor' to 'SettlementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:01.328None[Sandbox] Process order. (Serial=44, Empire=0, Order=OrderEnqueueConstructible Settlement=7442, Constructible=Necrophage_District_Appendage02_Tier1_v2, Position=1954, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

21:30:07.322NoneCursorChange from 'SettlementCursor' to 'RazePlacementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:08.173NoneCursorChange from 'RazePlacementCursor' to 'SettlementCursor'

Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:30:12.684NoneCould not list the files contained by "C:/Users/danny/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\danny\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.

Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)